![]() ![]() The Oppressor/Field Ops can use a flare/smoke grenade to call a satellite laser/attack plane which follows a path destroying anything in it's way.Cyborg: This game's portrayal of the Strogg has them being shown as this.Cut and Paste Environments: Assets from Quake IV (whose engine ETQW also shares) such as the Stroyent barrels are common among levels.Conveniently-Empty Building: Some levels take place in abandoned cities.The Strogg must collect three batteries to empower the ship so it can self-destruct properly, while the EDF must prevent this. Came from the Sky: In the Quarry level, a Strogg ship was forced to crash in an EDF-controlled land and failed to autodestruct.Bloodier and Gorier: Inverted, as the game is rated T.For context, up to Quake IV, the multiplayer side of the Quake games was a straightforward, classic "every man for themselves" Deathmatch. To sum: ETQW is a class-based FPS with tons of commands, the ability to create fireteams, campaigns. Borrowing from the Sister Series: The very reason this game exists in the first place is to see if the mechanics and gameplay from Wolfenstein: Enemy Territory could be applied to the Quakeverse.Judging from the plot of Quake II, things turn out pretty well for us. Back from the Brink: The Strogg have nearly wiped out humanity at this point in the story.This game provides examples of: note Again, tropes from Quake II and Quake IV may apply here as well. The objectives of each map in the campaigns are different between each other.įollowed chronologically by Quake Champions. Each side has 5 different classes: Soldier / Aggressor, Medic / Technician, Engineer / Constructor, Covert Ops (Spy) / Infiltrator and Field Ops / Oppressor.Īnd then, both teams fight in one of the four campaigns of three maps each one, taking place in North America, Africa, Northern Europe and the Pacific. ![]() The player takes the place of a human or Strogg warrior, first by choosing the side, and then, by choosing a class. The Hornet can be operated by a single player, but it's most effective with a pilot maneuvering it and a gunner operating its weapons.Enemy Territory: Quake Wars, launched in 2007, is the fifth installment in the Quake series, and it's also part of the class-based FPS Enemy Territory series, which started with Wolfenstein: Enemy Territory, four years prior.Ĭanonically, it is a prequel to Quake II, with the Stroggs invading the Earth. The Hornet is only lightly armored, however, and while the four vectored antigravity repulsors let it hover over a target, they also make it a conspicuous target. Hornet A nightmarish, buzzing peril, the hovering Hornet is a heavily armed threat to infantry with its heavy lacerator, vehicles with its "strocket" missiles, and aircraft with its light plasma cannon. The Goliath can also hunker down in siege mode to form a turret, reducing its silhouette and offering a smaller target. ![]() At a distance, the Goliath is a lethal opponent with twin plasma cannons and a heavy lacerator, although its slow rate of turn leaves it vulnerable to determined short-range attack. Its articulated legs afford it excellent mobility over all surface types, allowing it to traverse difficult, sloping terrain and make sudden, unexpected, lethal appearances. Goliath Heavy Walker The massive Goliath walker is a terrifying sight on the battlefield. This two-legged tank is extremely mobile. While the Desecrator can be operated by a single player, maximum effectiveness requires both a pilot and gunner. Mounting a devastating rail cannon in its turret and a heavy lacerator in its hull, the Desecrator can also hunker down in siege mode, sacrificing mobility for increased firepower. Desecrator HoverTank Long, low, heavily armed and heavily armored, the Desecrator is a floating nightmare on land, resembling a loathsome, segmented insect-turned-weapon. Strogg Vehicles We don't know what exactly a heavy lacerator is, but it sounds painful. The game is scheduled to ship later this year. Quake Wars features both infantry and vehicle combat, and we're pleased to present the vehicles of the Strogg. Splash Damage is currently working on Enemy Territory: Quake Wars, a game that takes the latest Doom 3 graphics technology and uses it to power an online shooter that will let you battle for Earth as the Global Defense Force or the alien Strogg. The London-based development studio worked on the popular Quake 3 Fortress mod for Quake 3, as well as Return to Castle Wolfenstein: Enemy Territory, the popular free multiplayer add-on for Return to Castle Wolfenstein. Splash Damage knows a thing or two about making multiplayer action games. ![]()
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